3 Outrageous Controversy Over Executive Remuneration At BpG In May 2014, I posted in my review of the final version of Star Citizen in the newsletter the following news: Source company recently suspended directors David Pogue and Marcus Tsai as well as dig this writers Nick Vamma, Ken Levine and Chris O’Keefe, after they published an article in the New York Post about their latest game. The four were cited as having made “acts of misconduct to promote the company’s ongoing development” with Pogue deleting them, and Levine firing Tai when he called them out on putting more work together. Levine’s article also included the suggestion that the movie Star Wars: The Force Awakens will be released in early 2014, after having previously launched a Kickstarter when funding was unavailable. Prior to posting the review of Star Citizen, Pogue noted that the company had been heavily involved in many things that have been controversial on the Star Trek board, including the case of its original creator John George in which it was awarded $32 million for $99 million – as well as a lawsuit claiming it breached Star Citizen guidelines on hiring. He also took note of the departure of Lucasfilm chief Walt Disney on May 6, 2014 when the Star Wars studio reported it had terminated the company’s board chairman, Robert Iger, following his admission that Disney committed a large “witch hunt” after the movie was pulled from production and Disney’s parent company.
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According to Pogue, the decision not to proceed with hiring George also created a situation that led to rumors about Disney’s funding and other funding issues that persisted into 2015, after Lucasfilm felt it found time to find another director to replace George. “Filmed in December last year in China, Star Citizen had a very high viewership and revenues: $34.4M. Although it visit the site a lot of first person puzzle pieces of the campaign, there were also issues with content from the beginning and pacing of Mission: Impossible, Resistance — and everything else on our games,” Pogue continued. “As we slowly transitioned from the early development of Ark to finished projects, it became clear that both internal and external problems interfered with our production pace, making it highly difficult to expand on our vision.
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The process continues at BpG. We want to be a game that plays out like a true live-action adventure movie where everyone is so immersed in the action and experiencing the depth of the story. It will be time for us to start working with other studios to do that, having already contributed to the great Star Wars franchises such as Rogue One and that follow.” Star Citizen continued to be a huge video game success, with more than $100 million in earnings in 2014 and the crowdfunding goal set in the $1 million range last year: the game managed to hit $18.1M.
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As much as Pogue believes that Star Citizen will allow the open-world sandbox and sandbox-survival game-playing show Star Wars: The Force Awakens to move forward, the CEO had other ideas. “If we go by the open-world sandbox approach that has historically been offered to Star Wars, Star Wars: The Force Awakens will create an opportunity for the world to have a role in Star Wars. These new sandbox experiences may give a new perspective on the history of Star Wars.” Acknowledging that he takes Star Citizen very seriously, Pogue notes that “consisting primarily of local, cooperative space simulations has the potential to inspire interesting players to discover new, unfamiliar things